Users who already have the original Sins of a Solar Empire and Entrenchment expansion can upgrade by purchasing the Diplomacy expansion pack. It can be purchase digitally for $39.95 via Impulse. Sins of a Solar Empire: Trinity is available at most retail outlets in North America. Fixed a bug that might cause the AI to not offer pirate missions. Fixed a possible crash within the mission system. Fixed an issue where certain pacts were not functioning properly (most notably the supply pact). Fixed an issue with some autocast use times. Fixed an old bug that resulted in AI players offering alliances more often than they should. Added a data value to game constants (juicy planet threshold) to set the number of modules pirates look for when stopping to attack. Relationship displays can now be negative. Fixed a text placement issue on the game over screen. The quick bounty button will now let you increase the bounty on allies. Military actions now have a negative cap of -20. such as the ability to bribe local pirates to raid enemies or forge. The pirates now have a unique armor type that will allow them to take less damage from all weapon types. Sins of a Solar Empire So good, you'll never want to repent 4X (explore, expand. AI players are now more likely to send pirate missions. Experience for killing pirates has gone down. Increased the penalty for breaking a peace treaty. Locked teams games will no longer have a diplomatic victory option. You should now be able to target any ally in a free-for-all match for pirate/regular missions, and for pirate bounty. Lowered the cooldown on Diplomatic Immunity by 30 seconds. The various AI difficulties will now gain the AI relationship bonus at different rates. Lowered the rate at which the AI relationship bonus increases. Lowered the rate at which AI players gain diplomatic points. Initial pirate raids are less powerful. Relationship penalties have been changed to make them more stable. Pirates will always try their best to nuke a planet before leaving. When on a raid the pirates will try to stop at a sufficiently occupied planet instead of any planet. When on a player mission the pirates will no longer stop at the first target owned planet they come across. AI players will offer pacts regardless of their feelings towards the player, as long as the other relationship requirements are met. Pirates will now prefer planets with 2 or more modules (rather than dead asteroids and the like). The new update tweaks the behavior of pirates, improves diplomatic relations handling and provides dozens of small game balancing changes based on player suggestions. Stardock and Ironclad are pleased to announce the first post-release update to Sins of a Solar Empire: Trinity (in the Diplomacy expansion).
0 Comments
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |